Amid complaints about the quality of GoldenEye 007’s remaster, the studio behind its re-release has blamed graphical hiccups on the N64 original.
Considering the amount of licensing trouble surrounding it, it’s not hyperbole to say GoldenEye 007’s re-release on modern Nintendo and Xbox platforms is something of a miracle.
While its return is welcome, it’s not exactly the most ideal situation, with only the Switch version offering online multiplayer. Meanwhile, Xbox owners have found their version suffers from several graphical glitches.
Code Mystics, the studio responsible for bringing GoldenEye 007 to Xbox, has since stated that these graphical errors were already present in the original Nintendo 64 version; fans just never noticed them before.
This is apparently due to the new HD resolution making them more obvious. Plus, despite receiving more updates than the Switch version, GoldenEye 007 on Xbox isn’t exactly a full remaster.
When asked if it ported the game to Xbox from scratch or used the never officially released Xbox HD port, Code Mystics explained that it’s simply based on the same emulation technology it used for the Rare Replay collection.
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